Analyzing Games and Simulations | Origin: EL115
This is a general discussion forum for the following learning topic:
Gaming and Simulation in Online Learning --> Analyzing Games and Simulations
Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.
I have learned that the incorporation of gaming/simulations into an online class can increase the feeling of community among the students. As I am looking for more ways to connect students in my online classes to one another, this may be a direction to pursue.
What I found useful is a rubric for games and simulations. It serves as guidelines for the effective creation of this type of learning assets.
The using of games might be challenging for some student with lack of technology knowledge.
As an educator there comes a time when students need to exhibit their skills and newly accquired knowledge by completing a game or simulation. It is key to the learning process. it fosters engagement, and can be used to assess student ability knowledge retention.
games provide teamwork, having fun, and learning in an environment where you can reflect and learn from mistakes without consequences.
The inclusion of gaming, the social presence and the interaction come in a good moment to the actual metaverse hype or expectation.
I do accept as true with all the ideas you’ve introduced on your post. They’re very convincing and can definitely work. Still, the posts are very quick for beginners. May you please lengthen them a little from subsequent time? Thank you for the post. https://mytechmore.com/games-like-roblox/
In this module I have learned that the main purpose of design is to combine learning objectives with proper implementation. Design involves determining what will happen in the game, what effects each event will have, and how it supports the learning objectives.
I believe that playing mathematical games helps students to encourage strategic thinking, problem-solving and develops confidence.
I think gaming for the online learner can be extremely beneficial for engaging the students.
Good reminder to facilitate ways to keep social engagement a part of online learning.
I am eager to learn about educational games beyond Kahoot! and Jeopardy templates.
I realize the scaffolding and pre-teaching that needs to happen before implimenting a game or simulation is essential. That and using a response form or follow up assignment can help to drive home the essential teaching objectives that were being targeted.
I have to consider if digital art can be thought of a simulation of more traditional art making.
As an avid gamer myself I am extremely familiar with the social relationships and interactions they create. It allows social relationships with people across the globe and increases ones awareness that we do not live in a bubble.
Even though people are playing a game alone in their own "room" they are still interacting socially through the game when they share information with eachother. I've known people to create strong freindships that were intiated via a gaming platform. The social interaction can allow people to comfortably interact with others on a platform of their choosing.
The limits and expense of technology is a paramount concern in my current teaching position. I consider career quest games and wonder about specific options and opportunities. It seems an area of great potential. Of course, the real world work options afforded our students through access to technology are also fantastic.
My Wife's best friend is a "Gamer." She not only enjoys the game she play, but she mostly enjoys the avatar's and interacting with other avatars ("Gamers"). She spends over 20 hours a week on her online account. She is an introvert in real life, but in her Gaming life, she is an extrovert. I watched how much she changed with interacting with other, besides myself and my wife, in her life and online. As she has shown us her avatar and what it can do, so many other "Gamers" popped up and started talking to her. She immediately came alive. She was talking to several people through texts/messaging and a people through her headset. I believe this game has helped her in many ways and I do believe that games help people in e Learning and in the Traditional Classroom settings.
The leading motivator for gamers is interacting with other gamers.