When using VR in an educational setting, it is important to make the learner the protagonist, expand their worldview, and make the impossible possible. Several applications exist to use this technology, including Star Chart, public speaking, Quiver and anatomy. The author claims that it is already being widely used in education. However, Star Chart only delivers information based on a received image: Point your phone at a star and receive information about it. I don't understand how this qualifies as VR, as it is not immersing anyone in anything and is similar to a Google Image Search, which is free. Headsets provided by Facebook or Google are not that expensive, but other types of headsets can be thousands of dollars each.