Online learners want to feel that they are part of a class or program and that they are valued as students. The more they can become engaged in the course the more they will feel they are contributing to the learning process. This group is for educators who aspire to discuss and master the competencies necessary for exemplary performance and top customer service in a dynamic, rapidly changing education landscape. Group members share best practices, ideas, thoughts, reflections, and resources to help colleagues across the globe improve performance.
Reply to Becca Humphrey's post:
Definitely new to the idea, but also think it's a great way to incorporate social media!
Providing for learning assess and the ability for students with learning disabilities equal access under the ADA.
Reply to Solano Baron's post:
right on!
Reply to Ashley McClellan's post:
I agree, but my main issue is, no matter the type of rubric, students just don't follow it! Very frustrating
Reply to Michelle Moore's post:G
True for PTAs too, but often I find the states are not on the same page with employment rates and other issues, so, often may hinder the interst of a potential student looking about the forums.
Communication represents the fundamental step of both teaching and learning, and communication is the most important part of any learning process. The accent on communication in an asychronous environment is even greater because it can have a great impact on the overall success of your teaching.
Communication is key in the online learning environment. It is an effective way to help students feel engaged and promote a social and collaborative environement
The idea that gaming can serve as a means of relieving test anxiety definitely makes it worthwhile for consideration. The additiaonal idea that a pre-test and post-test method of assessment could help better understand the impact of the gaming or simulation on learning.
I'm a bit overwhelmed. I can see the use of gaming in an online class, but the idea of developing a game myself (I'm old) while appealing is also scary. I would also like to see a few examples of games that are actually used in an online social studies class in order to have a better idea of what impact such games can have on student learning.
I have learned that the incorporation of gaming/simulations into an online class can increase the feeling of community among the students. As I am looking for more ways to connect students in my online classes to one another, this may be a direction to pursue.
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