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27 styles of learning?

Does anyone have a list of the 27 learning styles tested by the British Royal Air Force?

P.S. I teach video game development, and was disapointed to get the last game-review qustion wrong. I associated the experiential quality of an interactive game playing with the tactile learning style(?), although I think the others would fit equally well.

I too would be interested in the 27 styles. And I too have taught game design (not the programming, but asset creation and engines).

I always associate avid gamers with visual learners. The visual design is generally (and not always) the hook that draws them to the game in the first place. The interface allow them to learn how to play the game. Hardly any of them read the manual, and depend much more on the visual design to "teach" them how to play.

I can certainly see your point, though. The playing of the game is certainly tactile.

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