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There are three types of "realities" available, including Virtual Reality (VR), Augmented Realit, (AR), and Mixed REality (MR), a blend of the first two. While these technologies can be immersive and engaging, several downsides are identified. First, while performance increases at the outset, the novelty may wear off and it is not clear that learning is actually enhanced. the technologies and development to produce AR, VR or MR can be expensive or altogether unavailable. Students are also susceptible to illness or injury from using these, and aside from this course, I have been told that they can create siezures in students prone to that. All of this may leave companies liable for "training injuries." While these technologies are used successfully in healthcare, real estate, marketing, and military applications, I don't feel the time is right to being using these for virtual learning, due to the expense and labor-intensive development without evidence that it can provide learning outcomes.

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