Rob Solomon

Rob Solomon

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One of my classes is very short (eight sessions), so I don't have a lot of time to do long introductions. When teaching Game Audio, I ask each student three things: 1) Their name 2) Their interest in the subject 3) Their favorite game The second is not nearly as useful to me as the the third. I found early on that if I only asked them their name and their favorite game, some would attempt to impress me with a critically-acclaimed game, which doesn't tell me as much about them as what they really enjoy in their spare time.… >>>

I've created one course from scratch, and had another shortened by two weeks due to snow closings recently. In both cases, what I believed was going to work up front was not working, either due to poor planning and inexperience on my part or due to external factors beyond my control. Are there any general rules of thumb for handling such adjustments? Thanks much, Rob

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